python儿童编程(课件)2023学年小学信息技术四年级全一册 苏教版(共72张PPT)

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名称 python儿童编程(课件)2023学年小学信息技术四年级全一册 苏教版(共72张PPT)
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科目 信息技术(信息科技)
更新时间 2023-07-07 19:40:37

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(共72张PPT)
初级编程
并非所有的蛇都会爬行
第一章 开始PYTHON学习你将了解什么是python在计算机上安装并使用python1.Python介绍一种计算机语言高级语言(Java,Vb,Ruby,Python,C等多达上百种)PYTHON学习和人类一样,计算机使用多种语言进行交流。一个编程语言只是一种与计算机对话的特殊方式。人类和计算机都能理解的指令。2.安装Python-1获取安装程序(下载)https://www.python.org/downloads/windows/注意根据操作系统选择下载64或32位版本(可执行文件)在windows下执行安装程序PYTHON学习2.安装Python-2启动python shell(IDLE)PYTHON学习这就是Python ShellPython Shell就是在计算机上解释执行python语言的控制台。相当于你的大脑负责解释你和别人所说的话,并按照要求进行动作。3.和计算机交流吧你告诉计算机的第一句话>>>print("Hello World")HelloWorld>>>PYTHON学习让计算机做几道数学题>>> 3 * 52156>>>3670 - 1563514Symbol Operation+Addition(加)-Subtraction(减)*Multiplication(乘)/Division(除)第二章 编程第一步(变量)PYTHON学习你将了解什么是变量?它能干什么?如何使用它4.什么是变量变量(variable)编程中的变量描述了存储信息的地方。比如数字、文本、数字和文本等等。从另一方面看,变量就像一个标签。PYTHON学习>>> fred =100#定义一个变量,并给变量赋值>>> print(fred)#告诉计算机把变量表示的内容显示出来100>>> fred =200#定义一个变量,并给变量赋值>>> john =fred#定义另一个变量,并把fred的值赋值给它>>> print(john)200>>> found_coins = 20>>> magic_coins = 10>>> stolen_coins = 3>>> found_coins + magic_coins * 2 - stolen_coins * 331第三章 编程第二步(常用数据)PYTHON学习你将了解STRINGS -----字符串LISTS -----列表TUPLES -----元组MAPS -----地图1.字符串StringString(字符串)在编程术语中,我们通常称文本为字符串。你可以把一个字符串看作字母的集合,本资料里所有的字母、数字和符号都是一串字符。PYTHON学习>>> fred = 'What is pink and fluffy Pink fluff!!'>>> print(fred)What is pink and fluffy Pink fluff!!创造一个字符串,把它放在变量里,让计算机显示出来说明字符串用”或者‘来定义字符串转义符号\ ,试着顶一个I’AM COMPUTER1.字符串String在字符串种嵌入值PYTHON学习>>> myscore = 1000>>> message = 'I scored %s points'>>> print(message % myscore)I scored 1000 points>>> nums = 'What did the number %s say to the number %s Nice belt!!'>>> print(nums % (0, 8))What did the number 0 say to the number 8 Nice belt!!字符串乘法>>> print(10 * 'a')Aaaaaaaaaa试试下面的输出结果spaces= ' ' * 25print('%s 12 Butts Wynd' % spaces)2.比字符串更强大的列表(list)LIST(列表)很多变量的集合,用[]进行定义PYTHON学习>>> some_numbers = [1, 2, 5, 10, 20]>>> some_strings= ['Which', 'Witch', 'Is', 'Which']定义一个list你可以对list进行如下操作>>> some_some_strings.append(‘bear burp’)#追加项目>>>delsome_strings[2] #删除第3项>>>print(some_strings[2:3])#显示第3-4项>>>print(some_strings)#显示所有项>>>print(some_numbers+some_strings) #可以做加法>>>print(some_numbers* 5) #可以做乘法除法,减法不行哦!考虑一下为什么2.另一种列表元祖(tuples)TUPLE(元祖)元组类似于使用圆括号的列表,用()进行定义,区别是创建后不能更改PYTHON学习>>> fibs = (0, 1, 1, 2, 3)>>> print(fibs[3])定义一个tuple你不可以改变tuple的内容否则计算机给给你报错>>> fibs[0] = 4Traceback (most recent call last):File "<pyshell>", line 1, in <module>fibs[0] = 4TypeError: 'tuple' object does not support itemassignment2.帮你找到你想要的(字典)MAP(字典)字典中的每一项都有一个键和一个对应的值。你可以根据键找到值。PYTHON学习>>> favorite_sports = {'Ralph Williams' : 'Football','MichaelTippett':'Basketball','Edward Elgar' : 'Baseball','RebeccaClarke' : 'Netball','EthelSmyth' : 'Badminton','Frank Bridge' : 'Rugby'}定义一个map你可以对字典做如下操作>>> print(favorite_sports[‘Rebecca Clarke’])#找到RebeccaClarke喜欢的运动>>>delfavorite_sports[‘Ethel Smyth’] #从字典中删除EthelSmyth数据>>>favorite_sports[‘Ethel Smyth’]=‘Ice Hockey‘ #修改Ethel Smyth喜欢的运动>>>favorite_sports[‘Can Can’]=‘tennis’ #追加cancan喜欢的项目第四章 海龟画图PYTHON学习你可以画出绚丽的图案1.什么是海龟PYTHON学习Turbles是一个画板模块,你可以利用它绘图。正如你写字并不需要你去制造铅笔和纸张,你可以利用turtle去绘画2.海龟绘图PYTHON学习import turtle #引进海龟,你可以开始使用它turtle.pencolor("red") #设置画笔颜色(红色)turtle.pensize(1) #设置画笔粗细turtle.forward(100) #让海龟前进50个像素turtle.left(90) #左转90度turtle.forward(100) #让海龟继续前进50个像素turtle.left(90) #左转90度turtle.forward(100) #让海龟继续前进50个像素turtle.left(90) #左转90度turtle.forward(100) #让海龟继续前进50个像素turtle.up() #让海龟抬起笔turtle.left(90) #左转90度turtle.forward(50) #让海龟继续前进25个像素turtle.down() #让海龟放下笔turtle.pencolor("green") #设置画笔颜色(绿色)turtle.pensize(3) #设置画笔粗细turtle.circle(50) #画一个半径50的圆3.运用技巧PYTHON学习import turtle #引进海龟,你可以开始使用它myColor=["red","green","brown"]index =0forx in range(250):turtle.pencolor(myColor[index])index +=1if index == 3:index = 0turtle.forward(x*2)turtle.left(92)右边的图怎么画出来的?看看下面的代码让计算机干了什么第五章 逻辑判断PYTHON学习用IF ELSE判断逻辑1.逻辑判断PYTHON学习age = 10if age>= 20:print("oh!you are yong")Elif age >20 and age < 50print("oh!you areold")else:print("oh!you aretoo old")2.逻辑判断结构PYTHON学习条件符号逻辑块3.多条件的逻辑判断PYTHON学习if age >= 10 and age <= 13:多个条件同时满足任何一个条件满足即可if age == 10 or age == 11 or age == 12 or age == 13:复合型条件ifsex ==“femal” and (age== 10 or age == 11 or age == 12 or age ==13):4.类型转换PYTHON学习>>> myval = None>>> if myval == None:print("The variable myval doesn't have a value")什么都没有保存的空值>>>age=10>>> ifage==10:print("The variable myval doesn't have a value")数值是字符串还是数字???>>>age=’10’>>> ifage==10:print("The variable myval doesn't have a value")>>> age = '10'>>> converted_age = int(age)>>> age = 10>>> converted_age = str(age)>>> age ='10.5'>>> converted_age = int(age)>>>ifage==10:print("The variable myval doesn't have a value")结果如何第六章 重复事件处理PYTHON学习1.循环PYTHON学习作业要抄写100遍???NO!print(“homework”)print(“homework”)print(“homework”)print(“homework”)print(“homework”)print(“homework”)print(“homework”)print(“homework”)print(“homework”)…………..print(“homework”)print(“homework”)print(“homework”)print(“homework”)soeasy!!for x in range(0,99):print(‘homework')for x in range(0,99):print('hello %s' % x)试试这个2.列表(list)的循环PYTHON学习>>> print(list(range(10, 20)))[10, 11, 12, 13, 14, 15, 16, 17, 18, 19]简单的列表打印class_list = ["class1","class2","class3","class4","class5"]for x in range(0,4):print('hello %s' %class_list[x])①循环方式的列表打印②循环方式的遍历列表>>> wizard_list = ['spider legs', 'toe of frog', 'snail tongue','bat wing', 'slug butter', 'bear burp']>>> for i in wizard_list:print(i)左边的1和2实现方式有什么区别?hugehairypants= ['huge', 'hairy', 'pants']fori in hugehairypants:print(i)forj in hugehairypants:print(j)推测一下下面的结果3.一道循环的计算题PYTHON学习问题宝箱里有20枚金币,每天会增加10枚,但是乌鸦每周会偷走3枚,请计算一年53周每周宝箱内会剩余多少金币>>> found_coins = 20>>> magic_coins = 70>>> stolen_coins = 3u >>> coins = found_coinsv >>> for week in range(1, 53):w coins = coins + magic_coins - stolen_coinsx print('Week %s = %s' % (week, coins))4.循环处理的几种语法PYTHON学习forstep in range(0, 20):print(step)FOR循环x= 45y= 80whilex < 50 and y < 100:x= x + 1y= y + 1print(x, y)WHILE循环forx in range(0, 20):print('hello %s' % x)ifx < 9:breakBreak可以提前退出循环第七章 模块和函数PYTHON学习函数是一些处理逻辑的集合模块是函数,变量的集合拥有更强大的功能海龟就是一个绘图模块1.函数构成PYTHON学习deftestfunc(myname):print('hello %s' % myname)函数名,参数,处理testfunc('Mary')print(savings(10, 10, 5))执行函数deftestfunc(fname, lname):print('Hello %s %s' % (fname, lname))函数可以有多个参数函数可以有返回值def savings(pocket_money, paper_route, spending):returnpocket_money + paper_route – spending2.一个函数的例子PYTHON学习每周生产X个罐子,计算出一年中每周位置总共生产的罐子。def spaceship_building(cans):total_cans= 0forweek in range(1, 53):total_cans= total_cans + cansprint('Week %s = %s cans' % (week, total_cans))函数调用spaceship_building(2) #A工厂每周只能生产2个spaceship_building(10) #B工厂每周只能生产10个考虑一下使用函数的好处PYTHON学习3.模块(moudle)如何导入模块importsys#导入系统模块Import turtle#导入海龟绘图模块只有导入模块后,才可以使用它PYTHON学习4.使用sys模块sys模块内部有一个特殊的对象称为stdin(标准输入),它提供了一个相当有用的函数readline。ReadLine函数用于读取一行文本类型在键盘上,直到按回车键。Standardinput的略称importsysdef ageEV():print('How old are you ')age = int(sys.stdin.readline())if age <= 15:print('you are a child!')elif age >15 and age<40:print('you are a young!')else:print('you are old!')ageEV()第八章使用类和对象PYTHON学习一切皆对象对象的定义被称作类PYTHON学习1.类的实际概念PYTHON学习2.类的实际概念-2主类class Things:passThings为类名,pass表示类里面为空如果东西为父类的一部分,那么可以定义为子类Class Inanimate(Things):passInanimate为类名,括号中的Things表示父类classAnimate(Things):pass同样我们可以定义东西的另一个子类—生物可以接着往下定义其他子类class Sidewalks(Inanimate):pass定义无生命东西的子类—人行道以此类推classAnimals(Animate):passclassMammals(Animals):passclassGiraffes(Mammals):passPYTHON学习3.类的使用classGiraffes(Mammals):pass你有一只长颈鹿,我们给它名字叫reginald(对象)reginald = Giraffes()定义了长颈鹿类对象的使用你的类定义空空如野,尝试加些特征(函数)吧classAnimals(Animate):defbreathe(self): #呼吸passdefmove(self):#移动passdefeat_food(self):#食物passclass Mammals(Animals):deffeed_young_with_milk(self):passclass Giraffes(Mammals):defeat_leaves_from_trees(self):passPYTHON学习4.为什么要使用类和对象reginald = Giraffes() #名字为reginald的长颈鹿对象reginald.move()#让长颈鹿reginald移动reginald.eat_leaves_from_trees()#让长颈鹿reginald吃树叶你有一只长颈鹿,我们给它名字叫reginaldharold= Giraffes() #名字为harold的长颈鹿对象reginald.move()#让长颈鹿harold移动思考reginald.move()为什么长颈鹿可以调用move()函数进行移动子类继承父类的函数以及属性PYTHON学习5.类和对象的例子class Animals(Animate):defbreathe(self):print('breathing')defmove(self):print('moving')defeat_food(self):print('eating food')class Mammals(Animals):deffeed_young_with_milk(self):print('feeding young')class Giraffes(Mammals):defeat_leaves_from_trees(self):print('eating leaves')reginald = Giraffes()harold = Giraffes()reginald.move()harold.eat_leaves_from_trees()丰富你的类使用你的类和对象类的函数都有一个参数叫self,它是干什么的?PYTHON学习6. Self的作用class Giraffes(Mammals):deffind_food(self):self.move()print("I've found food!")self.eat_food()defeat_leaves_from_trees(self):self.eat_food()defdance_a_jig(self):self.move()self.move()self.move()self.move()Self代表类自己的对象调用函数时这个参数不是必须的一个函数可以调用另外一个函数PYTHON学习6.类的特殊函数__self__()__self__()是一个特殊函数,它在定义对象时被调用,用于通过传递参数初期化一些对象的属性class Giraffes:def__init__(self, spots):self.giraffe_spots= spots>>> ozwald = Giraffes(100)>>> gertrude = Giraffes(150)>>> print(ozwald.giraffe_spots)100>>> print(gertrude.giraffe_spots)150初期化函数的例子初期化函数的使用实例第九章python自带的常用函数PYTHON学习PYTHON学习1. Python自带函数-1获得绝对值abs()>>> print(abs(10))10布尔变量bool()>>> print(bool(0))False>>> print(bool(1))True>>> print(bool('a'))Dir函数>>> print(bool(0))False>>> print(bool(1))True>>> print(bool('a'))#用它来计算绝对值#用它来取得逻辑真假,可进行IF判断还记得条件语法吗if elif else#它的参数是任意类型,执行结果可以告诉你,可以处理这种类型所有的函数。你需要从一堆结果中找出自己有用 的信息。看看下面的记过,对于整数你可以利用那些函数。>>> print(dir(1))['__abs__', '__add__', '__and__', '__bool__', '__ceil__', '__class__', '__delattr__', '__dir__', '__divmod__', '__doc__', '__eq__', '__float__', '__floor__', '__floordiv__', '__format__', '__ge__', '__getattribute__', '__getnewargs__', '__gt__', '__hash__', '__index__', '__init__', '__init_subclass__', '__int__', '__invert__', '__le__', '__lshift__', '__lt__', '__mod__', '__mul__', '__ne__', '__neg__', '__new__', '__or__', '__pos__', '__pow__', '__radd__', '__rand__', '__rdivmod__', '__reduce__', '__reduce_ex__', '__repr__', '__rfloordiv__', '__rlshift__', '__rmod__', '__rmul__', '__ror__', '__round__', '__rpow__', '__rrshift__', '__rshift__', '__rsub__', '__rtruediv__', '__rxor__', '__setattr__', '__sizeof__', '__str__', '__sub__', '__subclasshook__', '__truediv__', '__trunc__', '__xor__', 'bit_length', 'conjugate', 'denominator', 'from_bytes', 'imag', 'numerator', 'real', 'to_bytes']PYTHON学习2. Python自带函数-2获得帮助help>>> help(abs)Help on built-in function abs in module builtins:abs(x, /)Return the absolute value of the argument.执行命令函数eval>>> your_calculation = input('Enter a calculation: ')Enter a calculation: 12*52>>> eval(your_calculation)624#用它让Python告诉你函数的使用方法,不过都是英文哦!执行命令函数eval>>> my_small_program = '''print('ham')print('sandwich')'''>>> exec(my_small_program)hamsandwich区别eval可以有返回值exec无返回值PYTHON学习3. Python自带函数-3浮点值float()>>> print(abs(10))10整数int()>>> float('123.456789')123.456789>>> your_age = input('Enter your age: ')Enter your age: 20>>> age = float(your_age)>>> if age > 13:print('You are %s years too old' % (age - 13))You are 7.0 years too old#带很多位小数的值>>> int(123.456)123>>> int('123')123>>> int('123.456')Traceback (most recent call last):File "<pyshell>", line 1, in <module>int('123.456')ValueError: invalid literal for int() with base 10: '123.456'出错了!字符串’123.456’不可以PYTHON学习4. Python自带函数-4取得长度len>>> len('this is a test string')21>>> creature_list = ['unicorn', 'cyclops', 'fairy', 'elf', 'dragon','troll']>>> print(len(creature_list))6取得最大数,最小值max min>>> numbers = [5, 4, 10, 30, 22]>>> print(max(numbers))30>>> strings = 's,t,r,i,n,g,S,T,R,I,N,G'>>> print(max(strings))t范围函数range>>> for x in range(0, 5):print(x)>>> count_by_twos = list(range(0, 30, 2))>>> print(count_by_twos)[0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28]>>> count_down_by_twos = list(range(40, 10, -2))>>> print(count_down_by_twos)[40, 38, 36, 34, 32, 30, 28, 26, 24, 22, 20, 18, 16, 14, 12]PYTHON学习5. Python自带函数-5计算和文件访问>>> test_file = open('c:\\test.txt')>>> text = test_file.read()>>> print(text)文件内容xxxxxxxxx>>> my_list_of_numbers = list(range(0, 500, 50))>>> print(my_list_of_numbers)[0, 50, 100, 150, 200, 250, 300, 350, 400, 450]>>> print(sum(my_list_of_numbers))2250>>> test_file = open('c:\\myfile.txt', 'w')>>> test_file.write('What is green and loud A froghorn!')>>> test_file.close()读取文件写入文件第十章python常用的模块PYTHON学习Python模块是函数、类和变量的集合。为了使它们更容易使用。Python使用模块来分组函数和类。例如,海龟模块,我们在前几章使用它,用它创建的画布在屏幕上画画。PYTHON学习1.复制模块copy -1导入复制模块复制模块的使用实例>>> class Animal:def __init__(self, species, number_of_legs, color):self.species = speciesself.number_of_legs = number_of_legsself.color = colorimportcopy>>> importcopy#导入复制模块>>> harry = Animal(‘hippogriff’,6,‘pink’)#创建harry对象>>> harriet = copy.copy(harry)#把harry复制到harriet>>>print(harry.species) #输出harry的species属性hippogriff>>> print(harriet.species)#输出hariet的species属性hippogriff作用 把一个对象复制给另一个对象就像你在复印机上复印资料一样写入文件创建一个动物类PYTHON学习2.复制模块copy-2Copy和deepcopy>>> harry = Animal('hippogriff', 6, 'pink')>>> carrie = Animal('chimera', 4, 'green polka dots')>>> billy = Animal('bogill', 0, 'paisley')>>> my_animals = [harry, carrie, billy]>>> more_animals = copy.copy(my_animals)>>> print(more_animals[0].species)hippogriff>>> print(more_animals[1].species)Chimera>>> my_animals[0].species = 'ghoul'>>> print(my_animals[0].species)ghoul>>> print(more_animals[0].species)ghoul>>> more_animals = copy.deepcopy(my_animals)>>> my_animals[0].species = 'wyrm'>>> print(my_animals[0].species)Wyrm>>> print(more_animals[0].species)ghoulPYTHON学习3. Python的关键字模块关键字keyword>>> import keyword>>> print(keyword.iskeyword('if'))True>>> print(keyword.iskeyword('ozwald'))False>>> print(keyword.kwlist)['False', 'None', 'True', 'and', 'as', 'assert', 'break', 'class','continue', 'def', 'del', 'elif', 'else', 'except', 'finally','for', 'from', 'global', 'if', 'import', 'in', 'is', 'lambda','nonlocal', 'not', 'or', 'pass', 'raise', 'return', 'try', 'while','with', 'yield']通过关键字模块输出python关键字,帮助我们认识到python语言中那些单词是有特殊意义的,我们定义变量和函数时需要避开重名。PYTHON学习4.随机函数模块randomrandom返回制定范围的随机值>>> import random>>> print(random.randint(1, 100))58>>> print(random.randint(100, 1000))861choice从列表随机取出一个项目>>> import random>>> desserts = ['ice cream', 'pancakes', 'brownies', 'cookies','candy']>>> print(random.choice(desserts))browniesShuffle把列表洗牌重新排序>>> import random>>> desserts = ['ice cream', 'pancakes', 'brownies', 'cookies','candy']>>> random.shuffle(desserts)>>> print(desserts)['pancakes', 'ice cream', 'candy', 'brownies', 'cookies']PYTHON学习5.系统模块对控制台进行操作sysexit关闭控制带>>> import sys>>> sys.exit()stdin.readline从控制台读入输入信息>>> import sys>>> v = sys.stdin.readline()He who laughs last thinksslowest>>> print(v)He who laughs last thinks sloweststdout.write把内容输出到控制台>>> import sys>>> sys.stdout.write("What does a fish say when it swims into a wall Dam.")What does a fish say when it swims into a wall Dam.52>>> import sys>>> print(sys.version)3.1.2 (r312:79149, Mar 21 2013, 00:41:52) [MSC v.1500 32 bit (Intel)]version显示系统版本PYTHON学习6.时间模块time-1time取得现在时间>>> import time>>> print(time.time())1300139149.34>>> def lots_of_numbers(max):u t1 = time.time()v for x in range(0, max):print(x)w t2 = time.time()x print('it took %s seconds' % (t2-t1))>>> lots_of_numbers(1000)January 1, 1970, at 00:00:00计算经过的时间time.asctime取得可读的时间>>> import time>>> print(time.asctime())Mon Mar 11 22:03:41 2013>>> import time>>> t = (2020, 2, 23, 10, 30, 48, 6, 0, 0)>>> print(time.asctime(t))Sun Feb 23 10:30:48 2020time.asctime自己定义一个时间PYTHON学习7.时间模块time-2time.localtime取得现在时间的列表>>> import time>>> print(time.localtime())time.struct_time(tm_year=2020, tm_mon=2, tm_mday=23, tm_hour=22,tm_min=18, tm_sec=39, tm_wday=0, tm_yday=73, tm_isdst=0)>>> t = time.localtime()>>> year = t[0]>>> month = t[1]>>> print(year)2020>>> print(month)2time.sleep让计算机休息一会儿>>> for x in range(1, 61):print(x)time.sleep(1)PYTHON学习8.保存信息模块pickle保存map信息到文件>>> import picklev >>> game_data = {'player-position' : 'N23 E45','pockets' : ['keys', 'pocket knife', 'polished stone'],'backpack' : ['rope', 'hammer', 'apple'],'money' : 158.50}w >>> save_file = open('save.dat', 'wb')x >>> pickle.dump(game_data, save_file)y >>> save_file.close()从文件读取保存的信息>>> load_file = open('save.dat', 'rb')>>> loaded_game_data = pickle.load(load_file)>>> load_file.close()>>> print(loaded_game_data){'money': 158.5, 'backpack': ['rope', 'hammer', 'apple'],'player-position': 'N23 E45', 'pockets': ['keys', 'pocket knife','polished stone']}第十章高级海龟绘图PYTHON学习PYTHON学习1.进阶海龟绘图运用学到的知识试试海龟画出下面的图第十一章 图形界面PYTHON学习PYTHON学习1.什么是图形界面你现在使用的计算机就是图形界面(例如)PYTHON学习2. Python的图形界面Python的图形包Importtkinter要开发图形界面,首先要导入图形包Python的图形接口tkniter.Tk()创建基本的窗口Python的窗口控件tkniter.Button()按键tkniter.Canvas()用来在窗口画图的画布等等。。。。。Python的窗口更新显示xxxx.Pack()当你画了控件xxxx后需要用执行Pack来让它显示PYTHON学习3. Python的图形界面Python的标准图形控件控件描述Button按钮控件;在程序中显示按钮。Canvas画布控件;显示图形元素如线条或文本Checkbutton多选框控件;用于在程序中提供多项选择框Entry输入控件;用于显示简单的文本内容Frame框架控件;在屏幕上显示一个矩形区域,多用来作为容器Label标签控件;可以显示文本和位图Listbox列表框控件;在Listbox窗口小部件是用来显示一个字符串列表给用户Menubutton菜单按钮控件,由于显示菜单项。Menu菜单控件;显示菜单栏,下拉菜单和弹出菜单Message消息控件;用来显示多行文本,与label比较类似Radiobutton单选按钮控件;显示一个单选的按钮状态Scale范围控件;显示一个数值刻度,为输出限定范围的数字区间Scrollbar滚动条控件,当内容超过可视化区域时使用,如列表框。.Text文本控件;用于显示多行文本Toplevel容器控件;用来提供一个单独的对话框,和Frame比较类似Spinbox输入控件;与Entry类似,但是可以指定输入范围值PanedWindowPanedWindow是一个窗口布局管理的插件,可以包含一个或者多个子控件。LabelFramelabelframe是一个简单的容器控件。常用与复杂的窗口布局。tkMessageBox用于显示你应用程序的消息框。PYTHON学习4.实现你的第一个图形界面import tkinterdef hello():print('hello there')tk=tkinter.Tk()btn= tkinter.Button(tk,text="click me",command=hello,width=8,height=1)btn.pack()canvas = tkinter.Canvas(tk,width=500,height=500)canvas.pack()canvas.create_line(0, 0, 500, 500)导入tkinter定义一个函数,在控制台输出hello there创建窗口在窗口加入按键,尺寸为8,1显示click按下按键后执行hello函数显示按键创建画布尺寸为500,500显示画布在画布尺上画一条线这是执行结果PYTHON学习5.常用的绘图方法-1绘制盒子import tkinterimport randomtk=tkinter.Tk()canvas = tkinter.Canvas(tk,width=500,height=500)canvas.pack()def random_rectangle(width,height,fill_color):x1= random.randrange(width)y1= random.randrange(height)x2= x1+random.randrange(width)y2= y1+random.randrange(height)canvas.create_rectangle(x1,y1,x2,y2,fill=fill_color)for x in range(0,100):random_rectangle(400,400,'#eb5699')PYTHON学习5.常用的绘图方法-2绘制圆弧import tkintertk=tkinter.Tk()canvas = tkinter.Canvas(tk,width=500,height=500)canvas.pack()canvas.create_arc(10,10,200,80,extent=359,style=tkinter.ARC)canvas.create_arc(100,100,200,200,extent=359,style=tkinter.ARC)参数的意义1.图形左上角坐标2.图形右下角坐标3.绘制角度4.绘制圆弧常量PYTHON学习6.常用的绘图方法-3绘制多边形import tkintertk=tkinter.Tk()canvas = tkinter.Canvas(tk,width=500,height=500)canvas.pack()canvas.create_polygon(1,1,100,10,100,110,fill="",outline="black")canvas.create_polygon(200, 10, 240, 30, 120, 100, 140, 120, fill="",outline="black")参数的意义1.给出所有顶点的坐标PYTHON学习7.常用的绘图方法-4显示文字import tkintertk=tkinter.Tk()canvas = tkinter.Canvas(tk,width=500,height=500)canvas.pack()canvas.create_text(150, 150, text='He said, "It\'s my curse,',font=('Times', 15))canvas.create_text(200, 200, text='But it could be worse,',font=('Helvetica', 20))canvas.create_text(220, 250, text='My cousin rides round',font=('Courier', 22))canvas.create_text(220, 300, text='on a goose."', font=('Courier', 30))PYTHON学习8.常用的绘图方法-5显示背景图片import tkintertk=tkinter.Tk()canvas = tkinter.Canvas(tk,width=800,height=500)canvas.pack()my_image=tkinter.PhotoImage(file='5414231.gif')canvas.create_image(0,0,anchor=tkinter.NW,image=my_image)注意Tkinter只能处理gif图片,如果要处理其他图片需要用到python图形库注意NW告诉tkinter图片左上角是原点,否则将以图片中心作为原点PYTHON学习9.常用的绘图方法-6创作你的蒙太奇import tkinterimport timetk=tkinter.Tk()canvas = tkinter.Canvas(tk,width=800,height=500)canvas.pack()mytriangle=canvas.create_polygon(10, 10, 10, 60, 50, 35)forx in range(0, 60):canvas.move(1, 5, 0)tk.update()time.sleep(0.01)defmovetriangle(event):if event.keysym == 'Up':canvas.move(1, 0, -3)canvas.itemconfig(mytriangle, fill='blue')elif event.keysym == 'Down':canvas.move(1, 0, 3)canvas.itemconfig(mytriangle, fill='red')elif event.keysym == 'Left':canvas.move(1, -3, 0)canvas.itemconfig(mytriangle, fill='green')else:canvas.move(1, 3, 0)canvas.itemconfig(mytriangle, fill='black')canvas.bind_all('<KeyPress-Up>', movetriangle)canvas.bind_all('<KeyPress-Down>', movetriangle)canvas.bind_all('<KeyPress-Left>', movetriangle)canvas.bind_all('<KeyPress-Right>', movetriangle)画三角蒙太奇动作键盘事件动作键盘事件绑定Move三个参数1.画布上图片代号2.X坐标移动距离3.Y坐标移动距离下一阶段PYTHON学习恭喜你学完python基本知识,下面可以完成2个简单的游戏弹球游戏PYTHON学习火柴人游戏PYTHON学习