Unit 1 Is it a monster 教学设计

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名称 Unit 1 Is it a monster 教学设计
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资源类型 教案
版本资源 外研版(三年级起点)
科目 英语
更新时间 2018-08-03 10:19:52

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Module 8 Unit1 Is it a monster?
教学目标:
知识目标:
学生识记并会运用单词monster, new, kite, or, don’t, know, no, not, help 会在情境中运用短语Is it a monster?I don’t know,Help.
技能目标
学生能听、说并初步运用目标语句:“Is it a...? Yes, it is./No, it isn't.”对物品的推断进行询问。
情感目标:
通过小组评价机制,培养学生的合作精神和竞争意识,让学生体验成功的喜悦,调动学生学习英语的积极性和自信心;学会运用英语中的求救用语:“Help!”
教学重点:
学生识记并会运用单词monster, new, kite, or, don’t, know, no, not, help 会在情境中运用短语Is it a monster?I don’t know,Help.
教学难点:
1. “Cat, kite”两个单词的发音。
2.学生能根据实际情况,利用所学的句型:“Is it a...? Yes, it is./No, it isn't.”来询问对物品的推断是否准确。
教学过程
Step1. Warming up
1. Greetings(say "hello" to each other)
2. Sing a song to
3. Revision
Look at the pictures and then ask and answer.T: What's this/that? S1/S2/S3/S4: Pen/pencil/bird/dog..T: It's a ... Ss:It's a ...
设计意图:通过歌曲问候方式调动学生的注意力,拉近师生间距离,轻松愉快完成课前问候。引入A.B小组的合作机制,激发学生参与活动的积极性,同时培养了学生的竞争意识。对旧知的巩固复习为新课的呈现做好铺垫。
Step2.Presentaion and leading in
1.教师拿出实物问学生what’s this?Is it a…?T: Now is it a cat? Yes or no?Ss: No. T: No, it isn't. Is it a kite? Yes or no。Ss: Yes. T: Yes, it is.
2. Say a chant to practice "cat" and "kite".
Cat, cat, it's a cat.
Kite, kite, it's a kite.
Cat, kite, it's a cat kite.
3.Play the CD-ROM to think about what happen between Daming and Sam.
4 .Look at the PPT to learn the new knowledage"Is it a ...? Yes, it is/ No, it isn't." (learn the new words"no, isn't = is not")
设计意图:通过简笔画,在画出一只猫型风筝的过程中教授新单词“kite”并让学生在老师引导下初步感知句型:“Is it a ...?Yes, it is/ No, it isn't.”。通过多媒体课件中单词的音标标识以及绕口令区别练习Cat 和 Kite 两个单词。对这两个单词的反复练习,旨在让学生能够感知这两个词发音的相似性从而引导学生理解活动1中Daming 与 Sam 之间发生误会的原因。通过PPT图片仿照活动1的情形进行新句型的学习,使学生深刻理解文本内容并初步学习了新句型,为课文的学习打下良好的基础。
Step3. Text-Learning
1. Draw a stick figure about "a monster kite" and learn the new words" monster" and new sentences:"I don't know", Help!" by the actions.
T: Can you guess, what's that? Do you know? Ss:...
T: You don't know what't that, so you should say" I don't know".
2.Play the CD-ROM to find "What's that in the story? "
3.Review the guess between the two girls in the text and read aloud by follwing teacher, boys and girls, group and group in roles.
4. Read aloud the text.
设计意图:利用学生好奇的心理,设计与课文类似的情境,通过语境教学,在完成怪物形风筝的简笔画过程中,层层导入与课文相关的目标语句,进而让学生在语境中充分感知目标语言的使用含义。接着让学生带着疑问“What's that?”观看录像,解开疑团。之后,通过老师带读,男女分角色问答,两个大组分角色朗读,完整回顾文本中两个小女孩对落在树林后的事物所做的猜测。最后达到全班熟练朗读课文。
GA/ GB: Is it a...?
S1: Yes, it is./ No, it isn't.
设计意图:采用有趣的Guessing game 符合目标语句的语境,首先让学生根据老师出示的残缺的图片猜测物品,进而巩固了对猜测的肯定与否定回答。然后让一名学生自选一张教学图片藏其身后,其他学生按小组对该图片进行猜测,每组三次机会,这样便巩固了目标语句“Is it a...”对物品的推断。通过游戏活动的开展真正使学生体验“玩中学,学中玩”的英语课。
Step5.总结
1. use"Is it a ...?" to guess and use" Yes, it is. No, it isn't. " to answer.
2. Which group is the winner in the end?
3.Enjoy a song "What is this?"
设计意图:帮助学生总结本课学习的重点,使本课教学目标更加突出。对胜利的小组进行奖励,让学生体验成功的喜悦。并鼓励落后小组在下节课更加努力。以一首歌曲轻松愉快地结束本课的教学。
Step6. Homework
Read aloud the text and act it out with your partners.
板书设计
Moduel 8 Unit 1 Is it a monster?
kite isn;t = is not ...
Is it a ...? Yes, it is.
No, it isn't.